
Technical Artist – Free Range Games
September 27, 2022
Character Tech Artist / Rigger – Free Range Games
September 27, 2022
Client: Free Range Games
Platform: Console/ PC
Game Genre: Action-Adventure
Position Type: (Full-time)
Experience Desired: (Senior)
Location: (Remote - USA, Canada, or Europe)
Position Summary
Free Range Games grows games the old fashioned way: we don’t put our team in cages, we work distributedly, and we don’t use toxic work/life trade-offs. Some of our crafters have worked together from PS1 to PS5 and will tell you about carving games one triangle at a time from punch cards.
We are some of the folk behind Spider-man, Tony Hawk, Lord of the Rings, Twitch Sings, Oddworld, Shrek Super Slam, and dozens of mobile and web games. We believe every member of the team has a voice in what the game should be.
We prioritize community, family, and love-of-gaming over process, crunching, and TPS reports. And maybe that’s what you want too.
We need an experienced Graphics Coder / Rendering Engineer that works well with a team and preferably that knows the ins and outs of Unreal. The ideal candidate understands the architecture of current console hardware and knows how to maximize performance on it. If you can look at concept art and understand what features the art team needs to achieve it, you are right for this job. Depending on the candidate, this might be a lead role, principal role, or senior role where you help run the engine/rendering team, as opposed to the tool team or gameplay team. There’s a bit of overlap. You’ll report to the Tech Director.
Responsibilities:
- Bespoke rendering features to make UE5 look great.
- Quality of life improvements on workflows.
- Guide rendering decisions.
- Profiling and performance.
- PS5, XSX specifics.
- Improve art workflows.
- Avoid rabbit holes and engine changes.
- Making a great game.
Qualifications:
- Strong C++, HLSL/GLSL, and 3D math.
- Current experience with a Shader Model 5 platform.
- Shipped a game with a PBR / micro-facet shader pipeline.
- Good BSDF knowledge.
- Know the best pipelines for current hardware architecture.
Desirable Experience:
- Graphics or Engine programmer on a shipped Unreal title.
- Compute Shader authoring.
- RTX ray-tracing.
- Atmospheric and volumetric effects.
- PostFX system.
- Fluid sim work.
- Color-grading knowledge.
- Hair / Fur systems work.
Equal Opportunity Employer Statement
Free Range Games is an equal opportunity employer that is committed to diversity and inclusion in the workplace. We prohibit discrimination and harassment of any kind based on race, color, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws.
This policy applies to all employment practices within our organization, including hiring, recruiting, promotion, termination, layoff, recall, leave of absence, compensation, benefits, training, and apprenticeship. Free Range Games makes hiring decisions based solely on qualifications, merit, and business needs at the time.